Bsbosa.com
07-11-2010, 11:08 PM
Hi all,
I'm using C++ with Win32 API, no MFC. I have a game with a normal game loop in the WinMain function. Within the loop I call all the processing and drawing and such. But for some reason, when I grab the edge of the application window with my mouse and resize it, the game loop just pauses. I still seem to be receiving WM_SIZING and WM_PAINT messages, which doesn't make sense because my PeekMessage is in the game loop and is not being called. I don't understand what's going on. Anyone have any ideas?
Thanks!!
KR
I'm using C++ with Win32 API, no MFC. I have a game with a normal game loop in the WinMain function. Within the loop I call all the processing and drawing and such. But for some reason, when I grab the edge of the application window with my mouse and resize it, the game loop just pauses. I still seem to be receiving WM_SIZING and WM_PAINT messages, which doesn't make sense because my PeekMessage is in the game loop and is not being called. I don't understand what's going on. Anyone have any ideas?
Thanks!!
KR